Quick Reference
Quick Reference
Charts for your convenience:
Brawling Maneuvers:
Bite: Difficulty 5, Strength + 1 Aggravated Damage
Claw: Difficulty 6, Strength + 2 Aggravated Damage
Grapple: Difficulty 6, Strength Damage / score as many successes as the opponent's Strength and they're held
Body Tackle: Difficulty 7, Special damage / [looooong story, I'll look this one up sometime]
Punch: Difficulty 6, Strength damage
Kick: Difficulty 7, Strength + 1 damage
Rage Roll Difficulties:
Full Moon: 4
Gibbous Moon : 5
Half Moon: 6
Crescent Moon: 7
New Moon: 8
Running:
Run speed is 3 x Dexterity, plus 15 yards.
Hispo and Lupus run at one-and-a-half times this speed.
Crinos, on all fours, runs 2 yards more.
Jumping (Strength + Athletics):
Vertical (ft./success) Homid 2, Glabro 3, Crinos 4, Hispo 5, Lupus 4
Horizontal (ft./success) Homid 4, Glabro 4, Crinos 5, Hispo 6, Lupus 7
Dodge vs. Ranged Attacks:
No cover (drop prone): 8
Cover is a short run away: 6
Cover is a few steps away 4
Cover is a step or crouch away: 2
Ranged Attack Complications:
Long Range: +1 Difficulty
Cover: +1-3 Difficulty
Aiming: +1 dice pool per turn spend aiming
Recoil: +1 Difficulty per shot after the first
Burst Fire: +1 Difficulty, +3 dice pool
Sweeping: 5+1 per yard Difficulty, + 10 dice pool, can split successes between target
Weapon Difficulty and Damage:
Sap: Difficulty 4, Strength damage
Club: Difficulty 4, Strength +1 damage
Knife: Difficulty 4, Strength +1 damage
Foil: Difficulty 5, Strength +3
Saber: Difficulty 6, Strength +4 damage
Axe: Difficulty 7, Strength +5 damage
Klaive: Difficulty 6, Strength +2 Aggravated damage
Grand Klaive: Difficulty 7, Strength +4 Aggravated damage
Brawling Maneuvers:
Bite: Difficulty 5, Strength + 1 Aggravated Damage
Claw: Difficulty 6, Strength + 2 Aggravated Damage
Grapple: Difficulty 6, Strength Damage / score as many successes as the opponent's Strength and they're held
Body Tackle: Difficulty 7, Special damage / [looooong story, I'll look this one up sometime]
Punch: Difficulty 6, Strength damage
Kick: Difficulty 7, Strength + 1 damage
Rage Roll Difficulties:
Full Moon: 4
Gibbous Moon : 5
Half Moon: 6
Crescent Moon: 7
New Moon: 8
Running:
Run speed is 3 x Dexterity, plus 15 yards.
Hispo and Lupus run at one-and-a-half times this speed.
Crinos, on all fours, runs 2 yards more.
Jumping (Strength + Athletics):
Vertical (ft./success) Homid 2, Glabro 3, Crinos 4, Hispo 5, Lupus 4
Horizontal (ft./success) Homid 4, Glabro 4, Crinos 5, Hispo 6, Lupus 7
Dodge vs. Ranged Attacks:
No cover (drop prone): 8
Cover is a short run away: 6
Cover is a few steps away 4
Cover is a step or crouch away: 2
Ranged Attack Complications:
Long Range: +1 Difficulty
Cover: +1-3 Difficulty
Aiming: +1 dice pool per turn spend aiming
Recoil: +1 Difficulty per shot after the first
Burst Fire: +1 Difficulty, +3 dice pool
Sweeping: 5+1 per yard Difficulty, + 10 dice pool, can split successes between target
Weapon Difficulty and Damage:
Sap: Difficulty 4, Strength damage
Club: Difficulty 4, Strength +1 damage
Knife: Difficulty 4, Strength +1 damage
Foil: Difficulty 5, Strength +3
Saber: Difficulty 6, Strength +4 damage
Axe: Difficulty 7, Strength +5 damage
Klaive: Difficulty 6, Strength +2 Aggravated damage
Grand Klaive: Difficulty 7, Strength +4 Aggravated damage
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